This asset is based on concept art by sheng lam - https://www.artstation.com/shenglam
In this asset, we have used the weighted normal and 2nd channel mask process to make procedural texture in the Unreal engine. I have exposed parameters like color variable and mask intensity so we can create variations accordingly.
Please feel free to let me know your views.
I have got the opportunity to create this asset during my mentorship with Shray Khanna @https://www.artstation.com/shray and Virendra Pratap Singh @https://www.artstation.com/mrcraft .